﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
/*using Microsoft.DirectX;
using Microsoft.DirectX.Direct3d;*/

namespace QuantumFractals
{
    public partial class BallsForm : Form
    {
        private QRenderer renderer;
        //private Device device = null;

        public BallsForm(QRenderer newRenderer)
        {
            renderer = newRenderer;
            InitializeComponent();
        }

        public void StartRendering()
        {
            while (Created)
            {
                Render();
                Application.DoEvents();
            }
        }

        public void Render()
        {
            
        }
    }
}
